Building real-time 3D tools for people with too much data

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GPU & Real-Time 3D

Software Engineer

Subject

I build tools that help researchers see their data. Right now that's a wildfire simulation platform, converting gigabytes of model output into something you can scrub through in real time. I like chasing milliseconds through the pipeline, and I like when the people using it don't have to think about how it works.

SystemsGPU Rendering // Compute Shaders // Data Visualization // 3D Reconstruction // Mixed Reality // Unity
FieldworkLANL // Sandia // USAF // Liberty Fusion
FireVista
PROJ-01 — 1/15

FireVista

GPU-accelerated wildfire simulation visualization. Renders millions of voxels per timestep with interactive playback.

Open Channel

Available for contract work, collaboration, or conversation.

Status Accepting inquiries

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